วันจันทร์ที่ 14 กันยายน พ.ศ. 2552

Dragon Age: Origins Collector's Edition

Dragon Age: Origins Collector's Edition

Immersed in a world of dark fantasy, heroic and has extensive experience BioWare enriched with unique traditions, and led by some of the best artists in the industry. Deep customization allows you to control your character in Dragon Age. Race, appearance, abilities, and all equipment to alter his appearance. What you do will affect how they are perceived. Its origin is defined their place in the world and how others see you. These sequences playable characters enter the world and let you choose how your character becomes a hero, setting the tone of all time to come. Standing in the middle of a storm sweeping Ferelden. Choose the destiny of nations, the people themselves and in the end. Remember: in every election there is a consequence. Check your point of view of the behavior of a group of four people to battle. New orders, build your own tactics of the AI, or take control of any member party to lead the charge. LFC, you get interesting stories and new ways to broaden their experience of Dragon Age beyond the original game. Use all the tools to author their adventures to share with friends .

Product Details

  • Amazon Sales Rank: #5319 in Video Games
  • Brand: Electronic Arts
  • Model: 014633168464
  • Released on: 2009-11-03
  • ESRB Rating: Mature
  • Platforms: Windows Vista, Windows XP
  • Format: DVD-ROM


  • Features

  • Scalable combat options that let you decide the level of control you have over your party, including NPCs. Issue orders, set your own tactical AI, or take control of any party member to lead the charge.
  • Exclusive Collector's Edition items including: a tin game case, a bonus content DVD, a cloth game map, four pieces of in-game content and an unlockable item for 'Mass Effect 2.'
  • 6 possible playable preludes known as `Origin Stories¿ which along with your play, define how your hero character will see the world, how it sees you and sets the tone for the entire story.
  • Dragon Age: Origins will give you deep character customization options including: class, race, appearance, abilities, and equipment.
  • At the heart of the storm sweeping across Ferelden. Decide the fate of nations, people and, ultimately, yourself. Just remember: for every choice, there is a consequence.



  • Editorial Reviews

    Amazon.com Product Description

    From BioWare, the makers of Mass Effect, Star Wars: Knights of the Old Republic, and Baldur's Gate comes Dragon Age: Origins. An epic tale of violence, lust, and betrayal, Dragon Age: Origins is a single player role-playing game (RPG) set in a fantasy game environment, and featuring three playable character classes, accessible in the form of three races. In addition, the game features extreme character customization, a new game engine, party-based gameplay utilizing non-player characters and a built-in personal history system for each hero character rooted in a variety of possible origin stories.

    'Dragon Age: Origins' game logo
    Six possible hero Origin stories available in 'Dragon Age: Origins'
    6 possible hero Origin Stories.
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    Three character classes and three races available in 'Dragon Age: Origins'
    3 classes and 3 races to play as.
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    Gritty, brutal action in 'Dragon Age: Origins'
    Gritty, brutal action.
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    Frightening enemies and bosses in 'Dragon Age: Origins'
    Frightening enemies and bosses.
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    Party-based combat in 'Dragon Age: Origins'
    Party-based combat using NPCs.
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    Combining spells to create a unique effect in 'Dragon Age: Origins'
    Spell combining abilities.
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    Dwarf city in 'Dragon Age: Origins'
    Stunning 3D environments.
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    Story
    In Dragon Age: Origins the survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands on the continent of Thedas throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice. As you fight your way towards the final confrontation with an evil nemesis, you will face monstrous foes and engage in epic quests to unite the disparate peoples of a world at war. A romance with a seductive shapeshifter may hold the key to victory, or she may be a dangerous diversion from the heart of your mission. To be a leader, you must make ruthless decisions and be willing to sacrifice your friends and loved ones for the greater good.

    Gameplay
    Dragon Age: Origins is a 3D oriented RPG based in a dark, heroic, fantasy realm where moral choices have a lasting impression on the people you meet, the members of your own party and the world around you. The inclusion of subtitle "Origins" in the game's title refers to the six unique origin stories available to new heroes as a new game begins. Each of these has an impact on the player's motivations and his or her experience, and renders a unique prelude, path, and possible ending(s) to the game. There are many different endings to the game based on the origin story of the character and the choices you make as you play through the game. The game features three character classes--warrior, mage, and rogue--and three races of being--Human, Elf or Dwarf--that can assume these classes. Although most game elements, such as weapons, magic, etc., are available to any character, each class and race has different strengths, abilities and affinities which lend themselves to better utilizing different elements. Dragon Age: Origins is a single player game based on party-based gameplay and combat where the player can join, control and quest with up to three non-player characters (NPCs). Players can also quest alone if they so choose, but with the chance of survival are slim. Convincing NPCs to join you, and treating them well may be necessary depending on the varying sentiments between the player and the NPC, or between the NPC's in the party based on the chosen history written into the origin story accepted at the beginning of the game. This uncertainty allows for a variety of possible dynamics within the party ranging from open hostility, all the way to romance. The game progresses in real-time via a pause-and-play tactical combat system that allows the player to check inventory levels, equip a character, etc. in a slight vacuum. Additional features found in the game include: a combination of a standard loot system and a currency system based on gold silver and copper; advanced character customization functionality; the use of poison, traps and herbalism; dual-wielding skills; and "spell combos," which allow players to chain together different spells to create a unique effects.

    Key Game Features

  • BioWare’s deepest universe to date with over 80 hours of gameplay and more than double the size and scope of Mass Effect.
  • Travel throughout dozens of environments and fully immerse yourself in a shattered world that is on the brink of utter annihilation.
  • An epic story that is completely shaped and reactive to your play style.


  • Complex moral dilemmas offering no easy choices.
  • Tailor your Dragon Age: Origins experience from the very beginning by choose from six different origin stories.
  • Decide how to handle complex issues like murder, genocide, betrayal, and the possession/sacrificing of children without the security of a good/bad slider to tell you what to do.


  • Full character customization allowing the player to sculpt a hero in your own image or fantasy.
  • Elaborate character creator allows you to create your own hero unique from anyone else.
  • Shape your character’s personality and morality based on the choices you make throughout the game.


  • Engage in bone-crushing, visceral combat engaging in battle against massive and terrifying creatures.
  • Unleash legendary powers and choose from over 100 different magical spells and skills.
  • Experience the adrenaline rush of brutal combat, beheading your foes or casting spells that make enemies explode from within.




  • The Dragon Age: Origins Collector's Edition for PC Bonus Items include:
  • Tin case.
  • Bonus DVD including:
  • A making of documentary
  • Soundtrack
  • Trailers
  • Wallpaper
  • Concept art video
  • Strategy tips


  • Cloth map.
  • 3 pieces of exclusive in-game content:
  • Bergen’s Honor: A massive helmet made out of dragonbone (+2 to armor, +25 physical resistance, +6 to attack).
  • Grimoire of the Frozen Wates: A special book that adds +3 to all attributes when read.
  • Final Reason: A magical staff of immense power (adds to damage, spell power, and fire damage).


  • "The Stone Prisoner" unlockable bonus quest and unlockable character, Shale.
  • Exclusive in-game item for use in the upcoming title Mass Effect 2.


  • System Requirements:

    Minimum Recommended
    OS: Windows XP with SP3 / Vista with SP1
    CPU: XP: Intel Core 2(or equivalent) running at 1.4Ghz or greater AMD X2(or equivalent) running at 1.8Ghz or greater / Vista: Intel Core 2 (or equivalent) running at 1.6Ghz or greater Intel Core 2 Quad 2.4Ghz Processor or equivalent
    RAM: XP: 1GB or more / 1.5GB or more 2 GB (XP) / 4 GB (Vista)
    HDD: 20GB
    Video: XP: ATI Radeon X850 128MB or greater, NVIDIA GeForce 6600 GT 128MB or greater / Vista: ATI Radeon X1550 256MB or greater, NVIDIA GeForce 7600 GT 256MB or greater ATI 3850 512 MB or greater, NVIDIA 8800GTS 512 MB or greater, AMD Phenom II X3 Triple-Core 2.8 GHz or greater
    Other: DVD-ROM drive for physical disc play; Mouse/keyboard/gamepad for gameplay


    Customer Reviews

    THE RETURN TO THE AGE OF THE CLASSICS!5
    First things first: in the past I have chastised EA a number of times for its release of cookie-cutter games, crippled with atrocious DRM schemes. So, in all fairness, I now have to say this: DRAGON AGE: ORIGINS IS A GAMER's DREAM! It is an excellent game - and it comes FREE of any DRM madness. So, thank you EA for listening to your customers (let's only hope this new trend holds...).

    This is one of those games that are easy to control, a joy to roam through and fun to play at no end.
    I am a huge cRPG fan and cannot remember such a great companion/squad cRPG ever since the Baldur's Gate Saga. And to tell you the truth, this is the game I was dreaming of being able to play one day while playing BG (yeah, by now we all know that NEVERWINTER NIGHTS never delivered).

    There are about a dozen gender/race/class/background choices and a great many combinations in forming your party. The armor and the weapons are exceptionally made and everything shows on your characters. And the graphics are truly beautiful! You have to see the rendering of flames to believe them.
    Nevertheless, what really stands out is the gameplay. Every battle is a puzzle to be solved, pausing ever so often to reallocate enemies to the best suited party members (a feature I loved in BG!). Of course one can always turn off the autopause feature and let the AI take over the rest of your party and turn the game into an hack&slash action RPG (not exactly my cup of tea but, hey, it's still nice to know it's there).

    Finally, this is a game made just like the classics in many ways, including duration. I am now playing the game for over 20 hours and I feel that I barely scraped the surface! DRAGON AGE: ORIGINS is one satisfying RPG!

    My only gripe is this: I did not appreciate such short dialogue options. Most fit a single line and more often than not they consist of a couple of words. I like my RPGs to be wordy and challenging to my verbal imagination as well - and I want my characters to participate in the humor, not just provoke it or react to it. Remember the long dialogue options in BG? Well, expect to find DRAGON AGE: ORIGINS much more laconic.
    I guess 10 years of fast-paced FPS and blitzkrieging RTS do take their toll...

    Now this is the COLLECTOR's EDITION which is almost 30% more expensive than the Standard edition. For the extra money you get: a tin case, a cloth map, a bonus DVD (soundtrack, making of documentary, concept art & wallpapers and strategy tips), an in-game quest and character as well as three enchanted items. Is it worth it? You be the judge.

    The blood sprays, the swords clang and the spells explode. The animations are beautifully made and add a lot to both enjoyment and immersion. There is a verse in Homer's Iliad I love: "the warrior fell and his armor echoed around him" - and I was reminded of it many a times throughout the game.

    This game will stay with you. Do not miss on it.

    HIGHLY RECOMMENDED!

    Great Game, Mediocre Collector's Edition4
    Installation
    - For some reason it took three installs to get the program on my machine. Not sure why, I received no error message or other indication there might be a problem. So getting the game installed took nearly an hour.

    Digital Rights Management
    -DRM is not present in DAO. A simple CD Key and online registration to get an account with BioWare/EA and you're ready to rock.

    Tech Support
    - Thank goodness the BioWare community is intelligent, helpful and generally proactive. Since EA purchased BioWare official tech support is passed off to EA. EA has no tech support to speak of. So imagine my frustration to find my NVIDIA GeForce 8800M GTX had issues running the game. I've got a gaming rig - CPU Intel 2 X9000 2.8GHz, 6GB RAM, etc. and I could not run DAO. Big WTF. Thank goodness the BioWare Forums had the answers I sought.

    Exclusive Content
    - The bonus items at start up are nice, having the Stone Prisoner is great (I think as DLC it retails for $15 US) But the Cloth Map is meh. The tin case is nice if you're into that kind of thing - I often discard packaging in favor of my giant CD book. The features disk is interesting but if you want to play the game not see the whole shebang it may not be worth it for you. Overall I'd probably get the Collector's Edition again (it was a birthday present from me to me) but if you're on a budget or want plenty of bang for your buck its probably not worth it.

    Gameplay

    Graphics
    - Anyone that tells me the game looks outdated or poor isn't paying attention or can't witness DAO in all its glory. When I can see the pores on Morigan's face, the individual teeth on Dog (aka Rabbit) and see stray hairs on Alistair, it is amazing. Not to mention the burning, bleeding, spurting, freezing, effects from damage. Seeing an enemy break because he's been frozen is awesome. If you've got a mediocre rig a PS3 may be the way to go. I haven't seen a 360 in action so check those out but if you've got a machine that can handle the settings - check [...] the PC version is way worth it.

    Cutscenes
    - If you've played BioWare games before you know they're big on story. If you've played Elder Scrolls, Fallout 3, Fable, Diablo, Guild Wars, LOTRO, and like the story this has more, and it is good. If you like Demon Souls this is less hack n' slash and more about the entire experience. Heavy dialogue, great and frequent cutscenes, are BioWare hallmarks. If that is not your bag you can hit ESC to skip the scenes.
    - I do miss the dialogue wheel from Mass Effect, I rather enjoyed hearing my character speak. Selecting dialouge options is akin to KOTOR or Baldur's Gate and at times it seems like your representative in the game is mute. This is not enough to discourage or dissuade me it is merely an annoyance.

    Gameplay
    - Think an updated Baldur's Gate. As your avatar gets better at killin' he or she performs more stylized attacks and finishing moves reminicient of Fallout 3's VATS finishing/killing attacks. The game goes to SloMo and shows you doing X to critter Y. Navigating is easy your compass has a quest arrow when you use the feature.
    - One of the most interesting things are the "tactics" the more cunning your avatar or the higher the level you get more "if A then B" actions and choices making a very flexible but very effective "script" for combat. I.E. Condition: 'Self health is < 10%' Action: "Use strongest healing potion". The limitations are your ingenuity, imagination, tactical know how and your avatar's intelligence.

    Downloadable Content (DLC)
    - I like the way the have DLC set up, it relay's what you have, what you can buy, and etc. It seems that Electronic Art's buisness model in DAO is to provide a solid and addicting product then have you purchase things to make the story more in depth. As a gamer it is annoying but I'll probably persist. As a stockholder if it would raise the share prices it seems like a good idea.
    - DAO Creator is awesome. I don't know what the consoles can do with regards to this option but it allows PC players unlimited creativity and ensures amazing replay value.

    Overall
    - I am very happy with the game. If you have any doubts cast them aside, there is enough knowledge to ensure bugs are being fixed (there are few if any) and almost all technical issues I've seen posted on the BioWare forums are resolved.
    - This is an extremely enjoyable game with a new twist on old genres and the story creates a world that I certainly hope persists in BioWare's repitoire.


    Have fun, enjoy.

    *UPDATE*

    Content
    - The rating of M is well earned. Gore is aplenty with decapitation and similar fantasy violence. Those concerned about the romance plots should know that you can engage in sexual relationships. The scenes depicting these are similar you would see to day time television, no genetalia or reproductive organs. There is also prostitution - though once again no nudity.

    The Return of the King to the Land of CRPG5
    To long time classic CRPG fans, Dragon Age: Origins (DAO) is a nostalgic trip back to the bygone era of CRPG Renaissance amist the blight of dark forces joined with many (certainly not all of them) of generic FPSs that gives you measley 4-7 hours on single player campaign and hybrid RPGs that blur the true quality of classic CRPG. While Bioware has released many games that all found financial success and critical acclaims, Bioware's track record since Black Isle's demise hasn't always been impressive among classic CRPG fans.

    Bethesda has successfully reinvigorated non-linear, open-ended, free-formed, real-time CRPG of 'TES: Arena' and 'TES: Daggerfall' with 'Oblivion' and 'Fallout 3'. Now Bioware has done the same to narratively-focused, linear, story-driven, party-based tactical CRPG of 'Baldur's Gate' series with DAO. Both are in lineage of classic 'Dungeons and Dragons', 'Tolkien', 'Ultima' series and 'Wizardry' series. But each camp go for totally different experience.

    Now for the fans of classic CRPG fans can finally find great solace in the latest medieval fantasy epic called 'Dragon Age: Origins'. This game really picks up the torch from the late Black Isle and its own 'Baldur's Gate' in terms of gameplay, design, lore, and character development and carries on the impossible task of putting CRPG back on the track. It generally succeeds with DAO but it will surely polarize many others too.

    Those who began to acquire the taste of RPG through games like 'KOTOR', 'Jade Empire', and 'Mass Effect' must be warned though. DAO is not quite like aforementioned Bioware's titles. DAO is a classic, hard-core PC-centric western CRPG firmly rooted in D&D (Dungeons & Dragons) compared to the past three Bioware titles, which were hybrid western / console RPG geared toward more accessible and broader appeal that could be viewed as shallow to hard-core CRPG gamers. But there are definitely similarities among these titles too.

    Those who began to acquire the taste of RPG through games like 'Oblivion' and 'Fallout 3' must be warned also. DAO is not a non-linear, open-ended, free-formed CRPG. You don't do anything anytime anywhere you please, and interaction with items and environment is non-existent. While you are given a fair amount of freedom once you pass the initial origin part and first big prelude, DAO is a linear game where main focus is on narrative focus via plot, dialogues, character dynamics, and of course tactical combat. DAO is the polar opposite to TES series. You don't have such freedom in DAO, but intensely plot-driven, character-driven game just not feasible in TES series. You don't get the visceral, in-your-face hack n' slash here. Combat focuses on character management during each wave of enemies. The action is governed by number-crunching Bioware's own original ruleset, similar to D&D ruleset. DAO gives you much broader scopes of battles with waves of mobs thrown at you alongside your companions, so it's totally different kind of pulse-pounding combat. But I personally love both styles.

    And finally this is not a click-fest hack n' slash 'Diablo' clone or various MMORPG either. So if you are looking to get some fix for action RPG, 'Diablo 3' and WOW expansion are on the horizon. You won't get far in this game by just clicking your mouse pointer on your foes.

    To some people, it might feel oddly enough it seems Bioware might have taken a step back, Bioware actually has taken a step forward from the games from the golden age of CRPG such as 'Baldur's Gate' series, 'Planescape: Torment' and 'Icewind Dale' series. And those of you who were big fans of 'Baldur's Gate' then were somewhat disappointed with 'Neverwinter Nights', you will be thrilled to finally have the heir to a decade-long empty throne since 'Baldur's Gate' in 'Dragon Age: Origins'.

    You get to choose your sex, race, class and background to determine your origin among six different origins. Then you play totally unique origin story / tutorial for a couple of hours. Once you familiarize yourself with control, menu, etc, it leads you to big intro part where you wet your feet with couple of side quests and combat. A good 3-4 hours will be spent to this point. Then you see some exciting cutscenes and you are into the thick of epic battle and more exciting and revealing cutscenes. You get to play a part of the battle. And off you go finally to your main quest after the longest prelude of the video game history. And from hereafter things opens up and give you some freedom.

    It still has loading screen between areas like all other Bioware games although it now feels less confined and limited in each area dut to the game's bigger scope created by newly created and much refined 'Eclipse Engine'. I just wish there's an open overworld map where you can actually traverse and level up fighting foes like classic Final Fantasy style instead of clicking on the world map and occassionally running into random combat area.

    In terms of graphic, even on high-end PC, things are somewhat bland, blocky and jaggy. While the game doesn't look terrible and CRPG has never been the front-runner graphically, graphic in this game definitely looks dated even by the CRPG standards. By comparison to games like 'Oblivion', 'Fallout 3', and Bioware's own 'Mass Effect', graphic in DAO might even come as a shock. It generally looks more than fine on PC; just don't expect top-notch graphic.

    Beside the confined world map, modular nature of the map with loading screen and not quite top-notch graphics, everything else is delivered with depth and grandeur. All the dialogues are voice-acted, except your player character, and there are tons and tons of dialogues in tradition of all previous Bioware's games. The gameworld is littered with lores. Weapons, armours, items, magic, skills, map, quest log, codex, character development / customization, party management and combat tactics are very well handled in robust menu design. DAO is the most PC-centric game since 2002 with 'Morrowind' and 'Neverwinter Nights'. You can handle the combat with either micro-management in 'Baldur's Gate' style using pause function and action queue or more fast-paced with programmable tactics slots for your companions. And the combat mechanics is similar with 'Baldur's Gate'. You have full 3D camera so you can zoom in and out on the fly with mouse wheel and pause with space key. While you have new tactics system, user-programmable command slots that control each and every member of your player characters, thers's only one action queue per character. While tactics slots do generally fine job, multiple action queues are desired.

    What seperates DAO from other CRPG is character interaction and dynamic. The world is no longer black and white. Bioware abandons good vs. evil dynamic over much more ambiguity and complex shades of grey. The tone of the game is much darker and bleak. This in turn makes story truly dynamic unlike other Bioware games in the past that only give you the illusion of choice. Besides 6 different origin stories, you now have multiple endings and various permutations depending on your actions. The only thing set in the stone in DAO is the main plot; you are the protagonist who eventually leads the army against the force of evil. How you start, who you start with, who you side with, who you abandon, who you clash with, how you get to the finale, you and your companions' fate are all up in the air.

    The story arc is massive, expansive and immensely complex with many different possible outcomes from branching storyline directly stemmed from your choices. It's also very heavy and mature thematically. At the end of my first 70 hour run-through as a human noble, I really felt as if I was truly ladden with the fate of the world as well as people around me. Political intrigues and personal agendas are everywhere. Choices you have to make are genuinely difficult and whatever the consequences you face are irreversible. Each and every single wave of combat feels difficult and exhausted. One wrong move and your party is wiped out. It really felt like a load of heavy burden often too much to bear. This is where DAO truly excels and shines. Not only DAO made me feel like I was actually integral and the most important part of the game, I wanted to embark on a brand new, totally different journey immediately after completing a long, winded and tiresome journey (in a very good way).

    'Eclipse Engine' is much better and more powerful than ill-equipped tile-based 'Aurora Engine' and rightful 3D successor of 2D 'Infinity Engine' but still restrictive and modular in nature. I hope Bioware refine the engine in the future to open things up little bit more. It's down right annoying when you get stuck by a tiny pebble on the ground or simple nook and cranny. Loading between each area, both interior and exterior, is still present but each area being much bigger and more detail than ones created by 'Aurora Engine', along with much tighter camera controll, it alleviates a lot of problems. Furthermore, thanks to free 'DAO Toolset', we can expect tons of quality mods from a very active modding community that will probably surpass that of 'Neverwinter Nights' and possibly equal to 'The Elder Scrolls' community. There are already a few official DLCs available for purchase and several mods from 'Dragon Age Nexus', the same site that also host for both 'The Elder Scrolls' and 'Fallout 3'. I guarantee we can expect some terrific mods in the future from the site.

    While I had not run into any technical glitches at all throughout my 70 campaign, there's memory leak problems, which cause the game's loading time gets longer and longer during each single continuous session. It's solved by occassionally restart the game but there's some serious loading time problem due to poor memory management.

    This game runs surprisingly well on my now ancient P4 HT 3.0Ghz with 2GB RAM and nvidia 7800GS with everything max except AA and resolution, as well as my brand new Intel Core i7 with 6GB RAM and nvidia GTX 295 with everything max.

    As for CE package, I solely got this edition because the regular edition comes with really flimsy plastic case, which is a new cheap trend among DVD movies and PC games to save cost. And I am happy they don't stack 2 discs on top of each other with seperate disc divider. As for contents, the cloth map is nothing like the one that came with 'Neverwinter Nights Limited Collector's Edition'. It's very cheap and useless. Extra disc contains about 60 minutes worth of making-of documentaries and promo materials as well as 18 music from the game. It also comes with a few free official DLCs, which are way way over-priced if you decide to purchase seperately.

    While I am definitely not happy about the current business trend in the video game industry with DLCs over expansion pack, cheap package with weak manual, over-emphasis on online features, I commend EA for letting Bioware realize its vision with minimum artistic interference and toning down the DRM scheme from the draconian secuROM that forces Internet connection and limited number of installation to much linient version of simple secuROM DVD check. It's definitely step-up from 'Spore' and 'Mass Effect'.

    Although it's little too early to tell whether DAO will eclipse 'Baldur's Gate 2: Shadows of Amn', DAO is definetely the best game from Bioware since the legendary game on the other side of TES series. DAO is without a doubt one for the age; crowning achievement among the very best of CRPG indeed.

    'Morrowind', 'Oblivion', 'Fallout 3', 'Gothic Trilogy', 'Risen', 'The Witcher', 'Two Worlds', and now 'Dragon Age: Origins' closes this decade on a very exciting note for CRPG and joins the handful of elite 3D CRPG collection from this decade that rivals the golden era of 2D CRPG of 'Baldur's Gate' series, 'Icewind Dale' series, 'Planescape: Torment', 'Fallout', 'Fallout 2', 'Divine Divinity', 'Sacred', and 'Arcanum'. DAO will delight CRPG fans for a long long time.


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