วันเสาร์ที่ 31 ตุลาคม พ.ศ. 2552

Civil War Battles Campaign Corinth

Civil War Battles Campaign Corinth


Product Details

  • Amazon Sales Rank: #36559 in Video Games
  • ESRB Rating: Everyone
  • Platforms: Windows Vista, Windows XP, Windows 98, Windows 2000
  • Format: CD-ROM



  • Customer Reviews

    Grant after Shiloh5
    The HPS Civil War Campaign Windows games are the best games available for both the gamer and historian. Each game covers one campaign or area, providing a series of historical and hypothetical battles. The battles are played as single games or linked into a campaign with losses and advantages carried forward. In campaign mode, players have to consider "tomorrow" and cannot just attack everything in sight. In campaign mode, decision points determine the direction the campaign takes, while battles determine the decision points. This provides for almost unlimited replay ability as no one campaign will ever match the last one.

    Game scale is set to the pace and command abilities of the 19th Century. Each turns is twenty minutes during the day and one hour at night, about 120 yards per hex. Units are regiments, very large regiments can be two counters, artillery units are two gun sections, leaders and supply wagons.

    Formations are critical and leaders exist starting at brigade level. Brigade leaders benefit by being in the command range of their division leader, who benefit by being in the command range of their corps commander. These rules, force command cohesion by penalizing players that break up commands. Line, column, limbered, unlimbered, mounted or dismounted enhance movement or combat and require planning and preparation. Having a regiment in the wrong formation will mean you cannot fire, take more casualties or move slowly.

    Movement starts at about two miles an hour for an infantry regiment. Terrain, roads and formation increase or decrease this rate.

    Combat results in losses and fatigue. Fatigue makes units susceptible to disorganization or route. Disorganized units are less effective and more likely to route. Routed units run from battle and will not fight until rallied. Leaders can rally units and have the best chance of doing so within their command.

    These are backwater battles where Grant recovers from Halleck's double dealing. Sterling Price and Earl Van Dorn are tasked with holding Grant in place while the war shifts to Kentucky. Grant is tasked with keeping Corinth and holding the CSA armies in place. The battles are not ones that most of us know a great deal about nor are they large battles. This is one of the best things about this game. Almost every battle can be played in one sitting. Their are many small battles, a couple of large ones and a very good campaign game in this box.

    Can you open the road to Vicksburg as Grant or can you retake the vitial railroad city of Corinth as the CSA? Either will keep you busy and make you think.

    A great wargame from John Tiller4
    Overview: Hex-based US Civil War wargame. You command either the North or the South in a campaign of several battles strung together.

    This game, Campaign Corinth, depicts the not-well-known Second Battle of Corinth and the associated campaign. Battles it features: "Iuka, Corinth, Davis Bridge, Middleburg, Britton's Lane, and Big Hill".

    This game, and it's fellows, are designed by John Tiller, formerly of Talonsoft and responsible for the "Battleground" series put out by them and now published by Matrix Games.

    Pros: Campaign mode: losses carry over from battle to battle, which requires the player to think before being overly aggressive. Excellent engine which counts losses by single soldier instead of in groups. Included scenario editor allows you to make your own battles.

    Cons: You can't edit the game files to change the order of battle or map.

    Bottom line: An underrepresented battle in an excellent game. If you like wargames or the Western Theatre, this is for you.


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