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Good but not perfect.
This package is actually two seperate boxes and you have to install both products one at a time. I was hoping it would be everything all in one big install.
Also, while the expansion adds some nice features like mercenaries, it changes many of the core mechanics like how you heal soldiers or repair vehicles and also construction of jets. If you are like me and got used to the orignal rules, the changes may be annoying.
Overall Act of War is one of the best RTS's ever made. Gameplay is top notch and there was a lot of effort put into production. All three sides are well balanced and fun to play. Resourcing is kept simple as is the tech tree. There are no unit limits or population points. So long as your computer can handle it you can have thousands of units in play at one time. This game focuses more on action and less on base-building than most similar titles.
Its a shame Act of War gets overshadowed by more popular games. More people should play it and this is a great way to start. A reasonable price for both the original and expansion.
Good game, but dated
This review is, first and foremost, a word of warning: most older games will run fine in Windows Vista/7. This is NOT one of them. If you're running either Vista or 7, do NOT buy this game! That said...
This package is essentially a copy of Act of War: Direct Action and another of High Treason. They're updated to the latest version, but other than this they haven't really been tweaked, modified, or fixed in any manner. The games don't require a particularly powerful machine by modern standards, so unless your PC is over 5 years old the system requirements probably won't be an issue.
Act of War: Direct Action is a great game that, unfortunately, is showing its age. The cinematics are full motion video, live action and frequent- reminiscent of the good old days of Red Alert. The game graphics and effects are well done, and look good even compared to much more recent titles. Production values are superb, and the gameplay is easy to pick up and a lot of fun. Technically, though, the game is obsolete: no widescreen support, serious issues with Windows Vista/7, issues with any of the 64-bit Windows versions. The game will flat out not launch if you're running Vista/7 and have more than 3 GB of RAM; you have to edit your registry or physically remove memory to get it to work. Even then, expect to see system errors and the occasional crash. Neither the publisher or developer seems at all interested in resolving these problems, which is unfortunate. Also bear in mind that if you have any issues, you're totally at the mercy of the community to resolve it: Atari's site doesn't even have patches available anymore.
Technical issues aside, Act of War has a great campaign mode that is also quite lengthy- a rarity in current RTS games. It has some believable story characters that you actually want to see succeed, and some villains you really want to drop a few 500 lb bombs on. The action is intense, and although in most respects the game plays like a typical military RTS (a la Command & Conquer or World in Conflict) it's got several aspects that are done particularly well. For example, you don't have to micromanage most air units; you simply call in air strikes and they fly in and bomb the target, shooting enemies along the way. There's a ton of different units, many of which have unique capabilities that mirror real-world military hardware. While the AI isn't quite as solid as, say, Company of Heroes, it's passable and challenging enough. There's a typical base-building and factory interface, but it's much less complex than most RTS titles; technology in particular is pretty straightforward, and you don't spend a whole lot of time thinking about what upgrades to buy. Units can be issued typical commands (e.g. attack-move, guard, stop) and the environments are pretty detailed and mostly destructible. In this respect Act of War is nearly as realistic as some much more recent games.
There's a lot of talk about 'realistic warfare' on the box, but when it boils down to it, the game is more of a military fiction piece than anything you'd expect to see happen in the near future. Some of the units are more or less accurately done, but many units are a lot stronger or weaker than they should be- probably for game balancing purposes. On an interesting note, friendly fire is actually a pretty serious problem- your artillery can and will kill your own guys, unlike in most other games. You also have more than one means of acquiring funds, rather than the old-fashioned 'pick up the tiberium' method. For example, you can capture enemy prisoners or bring rescue crew that manage to bail out for a quick boost. There's upgrades that make this more effective, and it's actually possible to finance your war with it. This also makes infantry useful even late in the game, rather than as a typical rushing/desperate defense unit. Some of the more expensive infantry is pretty powerful, especially when garrisoned, and can be more effective than vehicles in urban maps.
Act of War: High Treason sounds like fun, but I can't really say for sure because despite my best efforts I've not been able to get it to run. Reducing total memory worked for Direct Action, it doesn't for High Treason. Nobody seems to have any idea what to do, or if it's even possible to run this game on Windows 7. I've read similar complaints with users running Vista.
The bottom line: these are great games if you haven't played them yet, and are running Win XP/2k. If you're on Vista or Win 7, don't buy- there's a good chance you won't even be able to launch the game.
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