วันพุธที่ 7 มกราคม พ.ศ. 2552

Mech Warrior 4: Mercenaries

Mech Warrior 4: Mercenaries

The inspection of 100 tons, while Mech previous eight armed men in the heat of battle in the quest for the powerful all C-Bill in MechWarrior 4: Mercenaries, the latest installment of the franchise MechWarrior action-simulator famous independent .

And this time, the honor did not even enter the equation - it's all about money. Get your young mercenary company sponsored by some of the most important and famous in the history of BattleTech Mercenaries and fight their way through the inner sphere of more than 40 new missions as you doggedly pursue more lucrative payments-C bill. With more than 35 Mechs, new weapons and new electronics packages for sale, chances are you'll need every C-Bill you earn.

In MechWarrior 4: Mercenaries, being a hero does not pay, not a mercenary.

Product Details

  • Amazon Sales Rank: #12869 in Video Games
  • Brand: Microsoft
  • Released on: 2002-11-07
  • ESRB Rating: Teen
  • Platforms: Windows 98, Windows 2000, Windows Me, Windows XP
  • Format: CD-ROM
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.25" h x 5.25" w x 7.50" l,


  • Features

  • Battle your way through 40 missions, on several different planetary systems
  • As you battle you'll collect C-Bills -- not only are they currency, but they judge your Mech's balance
  • Use good judgement when choosing a contract -- choose a losing side and you may not survive. Choose one side to often, and you'll never be trusted by other factions
  • Manage your money carefully -- weapons, repairs and transportation all cost money
  • Salvage scrap and fight in coliseum battles for extra cash



  • Editorial Reviews

    Amazon.co.uk
    Opting not to mess too much with a successful formula in favor of delivering more of what works, Microsoft's PC sequel MechWarrior 4: Mercenaries is a well-mixed cocktail of action and resource management.

    The idea is simple. The player kicks off with some substandard, big mechanical fighting machines, each of which also needs a suitably skilled pilot. By picking and choosing missions, be they safer but with a smaller cheque at the end or riskier with a greater reward, cash is accrued which can be invested into these fighting machines and their personnel. The game features over 35 mechs--up to eight of which you can deploy on a particular mission--and a mighty arsenal of weaponry to equip them with.

    For the novice, it's a bit of a steep learning curve to navigate at first, but it's time well spent. The more experienced gamer will easily be able to jump straight into the action though, and if anything, it's even more frenetic than before. With guidance on where you need to be, the game simply lets you get on with the real fun of blowing away any enemies in sight and enjoying the explosions.

    Over time, the mechs improve as cash is built up, and there's a broad selection of missions to take on. Furthermore, extra cash can be built up by fighting in a tournament against other giant mechs. Reality? Who needs it when you can have as much fun as this, and it simply gets better when you take the bounteous multiplayer maps into account.

    The biggest drawback to the game though is its lack of ambition, as it's content to be highly entertaining without ever pushing the MechWarrior format. Forgive that though, and there's little doubt that even in its fourth generation, this is a franchise a long way from running out of steam. And the mercenary angle does it no harm whatsoever! --Simon Brew

    From the Developer
    Control 100 ton Mechs while leading up to eight hired guns into the heat of battle in the quest for the all-mighty C-bill in MechWarrior 4: Mercenaries, the latest standalone installment of the critically acclaimed MechWarrior action-simulator franchise.

    And this time around, honor doesn't even enter into the equation--it's all about money. Get your fledgling mercenary company sponsored by some of most notable and notorious mercenary groups in Battletech history and battle your way through the Inner Sphere in more than 40 new missions as you doggedly pursue more lucrative C-bill payoffs. With more than 35 Mechs, new weapons, and new electronic packages available for purchase, chances are you'll need every C-bill you earn.

    In MechWarrior 4: Mercenaries, being a hero doesn't pay, being a mercenary does.

    From the Manufacturer
    Control 100 ton 'Mechs while leading up to eight hired guns into the heat of battle in the quest for the all-mighty C-Bill in MechWarrior 4: Mercenaries, the latest standalone installment of the critically acclaimed MechWarrior action-simulator franchise.

    And this time around, honor doesn't even enter into the equation - it's all about the money. Get your fledgling mercenary company sponsored by some of most notable and notorious mercenary groups in BattleTech history and battle your way through the Inner Sphere in more than 40 new missions as you doggedly pursue more lucrative C-Bill payoffs. With more than 35 'Mechs, new weapons, and new electronic packages available for purchase, chances are you'll need every C-Bill you earn.

    In MechWarrior 4: Mercenaries, being a hero doesn't pay, being a mercenary does--very well.


    Customer Reviews

    Pretty Good4
    Bought this yesterday, played for a few hours...

    I'm a big Mechwarrior series fan, I ve been waiting for this one for a while. Overall, this is a very good game, but it has pro's and cons. I liked the addition of the money management, it's not enough to just slap a bunch of big weapons onto the mech - you have to be able to afford it. You also have to pay your lancemates, and they all require different salary (BTW, you get what you pay for). Fixing your damaged mechs also costs money(surprise!), as well as traveling from planet to planet. The tournament single player missions are also kinda cool, but don't expect a large payout - after winning the tournament my mech was so badly damaged that prize money was less than what it cost to fix it.

    Now the bad: I guess I just expected a new Mechwarrior game, which this isn't. It should have been marketed (and priced) as an expansion pack. The terrains and environments are nothing special, actually the jungle is quite annoying, you have to blow up most of the trees before you can get a shot at your opponent. Nothing has been added to the gameplay itself (but nothing lost either).

    The bottom line: If you are a die-hard fan of the Mech series (like me) or you never played Mechwarrior before, get this one. Otherwise wait for the price to come down a little. (I don't think expansion packs are worth $50)

    Dated but awsome game.4
    One of the first indications of the quality of Mechwarrior 4 Mercenaries is the opening movie. No it's not some slick CGI that we are used to, but a mix of canned gameplay footage with a good voice over telling the player next to nothing about what is going on. It sounds good, and looks good enough, but for an opening movie I would expect more. This sums up the overall game. It's great in it's own way, but is lacking the polish that we have come to expect. That said, the actual game is great fun and it's one solid experience. If only we did not have to wait for 2 years to get it.

    The single player campaign is interesting but short. It balances between giving the player a lot of freedom but not total control. This way the player can still make choices but still has to work towards "unlocking" the next set of missions. The missions them selves range from the standard search and destroy, defend the base and escort the convoy. But to mix it up you can often take the other side in the conflict. For example, one mission will have you defend the peace talks between two warring governments. At the same time there is another mission that will have you instead attack the peace talks. You cannot do both and the results are different. Or you can just leave the planet and go on to another contract. It's fun to go back and see the different outcomes.
    The economy from Mechwarrior2 Mercenaries is back and works well. It adds another layer of depth and strategy that also helps make you feel like a mercenary. However unless you are a really bad Mechwarrior that loses Mechs left and right, you will never really be hard pressed for cash.

    Of course you will have to keep your unit well armed with the cash you earn with various Mechs. The selection of Mechs is impressive, and I really enjoyed some of the new designs. Some of the old ones have gotten a nice face-lift with higher detail and higher res skins. There is an equally large selection of weapons and many of them have been revised in some way. The autocannons have new sounds, pulse lasers fire faster, etc. Fortunately the balance has been kept. All this helps inject some fresh interest in a game that is now 2 years old.

    However that is where the game is weak. The engine used is getting old. This is the first Mechwarrior game where the graphics have been less than state of the art. The developers promised that they were just now able to use the full potential of the engine. But it is still a far cry from competing with he latest Unreal and Quake powered games. That said, the graphics are at least good enough. Only in a few areas does the game really look bad. It does manage to look improved over Mechwarrior4. It has lots of nice particle effects and better textures. The Mechs still look pretty good and the sound is well done. However the simple water effects, plain skybox, elementary lighting, crude damage decals, and 2D tress all tell of an engine past its prime.

    The game does a few things that previous Mechwarrior games never did. Such as giving the player command of 2 full lances (8 Mechs total) rather than the usual four Mechs. The pilots are rather generic but they at least have distinct voices that give you some illusion of character. The voice acting through out will not win any awards but does a good job of creating atmosphere that is just right for a Mechwarrior game. There is also more story content told by text in the form of news reports that help flesh out the story. This is a welcome change from Mechwarrior 4s silly little live action clips.

    In the end if you are a Mechwarrior fan than this game should at least entertain you. Anyone familiar with the Battletech story line will be glad to see some important characters and planets later on in the game. But just don't expect Mechwarrior5 or anything too impressive from the engine. If you can look past that, the experience is well worth the money.

    Welcome back Merc4
    Make sure you check in at Outreach and equip your mech with only the best equipment ripped from your enemies dead bodies. Ahh...its good to be back.

    Naturally this game is not the first to claim the title mercenary, nor is it the first Mechwarrior game to do so. It is also not the best Merc game so don't buy it because someone says so. However, it is a great game that is worth its now reduced price. Let me detail...

    In Merc, you must earn money and buy mechs, something different from Mechwarrior 4. You also have the option of not only picking the missions you play but also the worlds you play them on. Near the end players can also choose to whom they give their alliance, a fun if questionable ability. I personally would have liked a third option to choose neither side. So ultimetly the player now has control over the direction of the game.

    The mechs themselves are again the main feature and main drawback. Running around in a fifty foot tall death machine never gets old. Taking that same death machine and slapping all the best equipment on it is without compare. This is fun stuff. Now the negaitves.

    These fifty foot death machines are damn near indestructable. I don't claim to understand physics at the level of Archimedes but if a hyper sonic guass slug impacts a solid object traveling at many times the speed of sound, anything under fifty tons is likely to be blown off its little feet. However the light and medium mechs shrug off repeated attacks of this sort. They actually barely even notice when you hit them with multiple such attacks, something I find unconchanable. I also felt that the idea of salvage was a little weak. No matter what mechs you kill and how you kill them, the salvage is always the same. Also, throughout the game vast numbers of chassis will come your way and unless you are getting brutalized every mission you can end the game with about 50 different mechs. YOu can also expect to run out of all the major weapon systems if you do not covet them and buy them whenever they are in shop. Its an interesting combe...too many mechs and not enough of the major weapons.

    This problem is exasperbated by the Mech Warrior 4 customization system, where only certain weapons can go in certain slots. So a laser heavy mech must remain so. For a player like me, who grew up on the Nova clan mech(12 medium lasers) this is a little less fun. I also miss the ability to repair my mehc at the well placed depots in the mission. I thought this went a long ways towards making the game fun and challegning while letting less skilled players get through. In this game, where players face more enemies than ever before and have even more near worthless squad mates to protect, not being able to repair your mech is a serious handicap.

    There is more but I am beggining to ramble and loss my focus so I will wrap this up. Great game, some handicaps, not as good as the origional Mechwarrior Mercenary. But it works on XP machines so...


    Price: $139.95

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