วันจันทร์ที่ 27 กรกฎาคม พ.ศ. 2552

Firefighter Command: Raging Inferno

Firefighter Command: Raging Inferno


Product Details

  • Amazon Sales Rank: #19880 in Video Games
  • Brand: UBI Soft
  • Model: 78250
  • Released on: 2005-07-12
  • ESRB Rating: Teen
  • Platform: Windows XP
  • Format: CD-ROM


  • Features

  • Control over 40 firefighters and vehicles - Rescue victims and combat blazing infernos with a diverse team of experts and high-performance vehicles
  • 3D fire behaves as it does in real life, responding instantly to wind, terrain, and environmental changes
  • Face authentic chemical and electric fires, backdraft and flashover hazards
  • Survive windswept brush wildfires and urban deathtrap infernos
  • Deploy emergency response vehicles like fire assault choppers, rescue helicopters, fireboats, foam tankers, airplanes and ambulances



  • Customer Reviews

    This is what a Firefighter/rescue Sim Should be...5
    Everything about this sim is right. Scenarios are frightening realistic, tactics and stratagy count and most important, the AI is relatively smart! Unlike the Emergency series, where the civilians and emergency workers alike are as dumb as boards.... Emergency2 and 3 may look "prettier," but the developers have done virtually NO work on improving the AI. Here, your rescue personnel are actually rather smart.... but still they need direction.

    Before you start your missions, PLAN WELL. It's also important to use what you learn..... This sim REALLY puts your knowlege of the science of firefighting to the test. If you pay attention and remember the basics, you will not only do well, you'll have fun..
    TFC

    firefighter command:raging inferno5
    I love this game. I too am a firefighter and the complexity of this game is great. To be able to direct your crews to the different areas helps you hone your management skills. If anyone has been a firefighter officer you can understand how frustrating it is when guys run everywhere. You really have to keep up with personel or you will have 3 guys doing the work and 10 standing around. So this game keeps you on your toes. The graphics are similar to a SIMS type game. The fire could have been a bit more realistic but overall good. I loved the mixing of urban and wildland senarios. I wish they would release the next version in the U.S. It is called Fire Department 3 by Monte Cristo. COME ON UBISOFT!

    major disappointment .. again2
    this company just can't nail the great firefighting game i would love to play. emergency fire response had a lot of great things that were hampered by really bad things. this game is even worse. there's a ton of things to cover, but i will try. i am amazed that emergency fire response was actually made AFTER this game, because in some ways it devolves from this game. what on EARTH is going on with this company?????

    first off, the AI is a huge issue with these two games. the AI in firefighter command is SO MUCH BETTER than emergency fire response. in ERF, your firefighters are total morons, standing around looking at fire instead of fighting it, unless you tell them to spray a little portion. can you say "micro management"?! this extends to the pumper vehicle as well. in ERF, the pumper will not spray ANY spot unless you tell it to. FFC vastly improves both these things. you tell your guys to spray a spot? bam! they're on it. and they continue to spray around it, just like real firefighters. want your pumper to spray that roof? it does it, and then sprays all the rest of the roof, too. BEAUTIFUL. how this company can go from good AI to terrible AI in a year is unbelievable.

    vehicles - much much better in FFC. instead of the somewhat clumsy "drag this vehicle around the screen and move it in reverse all the time" system of ERF, you simply click your vehicle, click where you want it to go - bam, it automatically drives there. also, you don't need to assign a driver to the vehicle, they all have built-in invisible drivers. less hassle, good. however, they screw up the pumpers in FFC!!! your pumper should ideally be connected to a fire hydrant as it supplies it with constant water supply. this is indicated by a dotted blue line. ok, that's all good.. the problem is, the computer tries to connect it to a hydrant at all times. let's say you want your pumper to spray a roof far away from the fire hydrant. your pumper will attempt to stay connected to the stupid hydrant instead of just driving over there to spray it. in a way, i understand what the game designers were trying to accomplish here, but it's annoying to fight this feature. the player should have the control over whether to connect to a hydrant or not.

    the downfall of ERF was its moronic AI. the downfall of FFC is too much to do with too little time. the graphics are beautiful and i appreciate the scenery, but the maps are too big with too much going on in too many places too fast. now, i like a challenge, but this is supposed to be a fun game. instead of dealing with a reasonable amount of action, you might have 3 or 4 different objectives spread on different sides of the big map. trying to dispatch pumpers, fire ladders and especially individual firemen to deal with these different things is frustrating. a huge problem is that civilians simply die too fast. in ERF, you have plenty to do but you know that you will have time to get through the fire and to your civilian in time to save him. in FFC, it's almost as if they die instantly. it feels like you have 20 minutes of work to do, while their life span is 5 minutes. so frustrating!!!! i tried playing a map on easy setting to deal with this, and the stupid civilian still died - which brings me to another problem. it's too hard to find civilians. the map notates their location with an icon, but it's difficult finding out which exact building and floor they're on. in ERF, you know exactly where your civilians are because they're highlighted well. yes, that is much less realistic, but this is a video game, it's not supposed to be all about realism. if i wanted realism, i could go become a real firefighter! it's not fun trying to find where these civilians are and having them drop like flies. it would be easier to deal with if you had ONE crew, but no... they give you 2 or even 3!!! it's just too much. even with one crew, it's too much. let's say i'm trying to break windows with one man, and in my spare time locate a civilian, put out the fire around him, tell my pumper to go put out a big fire, all before the 10 seconds this civilian takes to die.. jesus, how many brains does this game think i have? ERF also has too much going on at times, but you can play the scenarios on easy setting until you're a master, and then play the regular setting for more of a challenge where you have a clue of what you're going to do. here, it doesn't seem you can..

    complexity - i feel like FFC fails in this categority. ERF contains the most fun complex scenarios.. for example, let's say you're not paying attention and your tanker catches on fire. you try to put it out but fail. this means you can't refill your water anymore and you fail the map. but the maps are so fun, you replay it again to try to do better. in FFC, the complexity goes the other way. i played the first map multiple times, and each time i ended up with 3 objectives (rescue 2 civilians) in different map points. ok, but the last time i played, i decided to put out the initial fire out as quickly as possible. i did a wonderful job so the fire didn't spread. a good thing? you'd think, except this had the effect of - the other scenarios not happening at all because the fire didn't spread!! this means i got 1/3, maybe even 1/5 of the play time because I DID A GOOD JOB. punishing people for doing well? huh? ERF had pre-determined scenarios which were much better.

    reinforcements - they were better in ERF simply because it gives you more time to rescue civilians, and the more men you have and the more objectives you have, the more time you need.

    overall - ERF is more fun, just the AI is very frustrating. FFC has some improvements, but many drawbacks. it's hard to recommend either game, but if i had to choose, i'd play ERF because it's simply more fun. also, if you don't rescue every civilian in ERF, it's not the end of the world. the game takes into account your difficulty setting, the scenario and the different objectievs and determines an average score of how well you did. in FFC, it's like you lose one civilian so you're a total failure. the FFC scenarios are more realistic, but this is a game, not a training tool. if this company could push together the good of both games and take out the bad, they'd have one amazing firefighter game... in fact, if they even just took the AI and vehicles of FFC and stuck it into ERF, it would be a wonderful game.

    other: the save feature in this game is really stupid. it takes way too long to save, and then it doesn't tell you when it's done. so you end up pressing escape multiple times to see if it's done yet. huh??? are you serious?? how can they screw up such a simple thing, especially when they did it well just a year before?! also the system requirements are too high. while the graphics are nice, it doesn't justify the amount of time it takes to load the map, especially in a game like this where i find myself re-playing the scenarios multiple times.


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